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Old Oct 26, 2007, 07:49 AM // 07:49   #61
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There's not a single title in GW that shouldn't be account wide.

If you've "been there", "done that", you should get credit for it.
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Old Oct 26, 2007, 12:07 PM // 12:07   #62
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Quote:
Originally Posted by Firebaall
There's not a single title in GW that shouldn't be account wide.

If you've "been there", "done that", you should get credit for it.
Yes because all my new characters from here on out should rock Legendary Defender of Ascalon because I got it once and only once. Yes because my Prophecies character that never stepped foot in Elona should get Grandmaster Cartographer. All my characters should get Protector, Guardian and Vanquisher without ever doing any of those things except on one character.

Oh yes, that makes perfect sense.
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Old Oct 26, 2007, 01:47 PM // 13:47   #63
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This thread is really more of a suggestion, and it's been showing up in Sardelac ever since ANet came up with the title.

From what I can tell, there's going to be only two kinds of people responding to this topic:

* People that grinded for countless days for chests, got to max level, and now they don't want anybody else to have it. (I.e., it will "devalue" their PvE-only title).

* People that play a lot of characters and now it seems kind of dumb to continually repeat work over and over.

The point is, the people that already did the work will do everything they can to make sure that nobody else can get it, because that's how things work in Guild Wars. Look at all the posts from the people that say the game is too easy. I sometimes wonder why they don't help out the people that complain that the game is too hard. They won't because being able to do something difficult gives the "exclusive reward" of being able to rub it in the faces of total strangers.

Anyway, I'm just saying that ANet won't ever change the title anyway as it's been this way since the title was invented.
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Old Oct 26, 2007, 03:21 PM // 15:21   #64
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Quote:
Originally Posted by Coraline Jones
This thread is really more of a suggestion, and it's been showing up in Sardelac ever since ANet came up with the title.

From what I can tell, there's going to be only two kinds of people responding to this topic:

* People that grinded for countless days for chests, got to max level, and now they don't want anybody else to have it. (I.e., it will "devalue" their PvE-only title).

* People that play a lot of characters and now it seems kind of dumb to continually repeat work over and over.

The point is, the people that already did the work will do everything they can to make sure that nobody else can get it, because that's how things work in Guild Wars. Look at all the posts from the people that say the game is too easy. I sometimes wonder why they don't help out the people that complain that the game is too hard. They won't because being able to do something difficult gives the "exclusive reward" of being able to rub it in the faces of total strangers.

Anyway, I'm just saying that ANet won't ever change the title anyway as it's been this way since the title was invented.
I am certainly not saying that no one else should be able to get this title. People should have to go through the same things I had to to get this title. I could really careless who else has it, but the title shouldn't be cheapened just because some players feel it should be made easier.
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Old Oct 26, 2007, 03:43 PM // 15:43   #65
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XDDD

If titles were meant for 'extraordinary', then there won't be Protector, or skill hunter, or carthographer...

Most titles just tag achievements, milestones. Just that.
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Old Oct 27, 2007, 10:00 AM // 10:00   #66
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Quote:
Originally Posted by Coraline Jones
This thread is really more of a suggestion, and it's been showing up in Sardelac ever since ANet came up with the title.

From what I can tell, there's going to be only two kinds of people responding to this topic:

* People that grinded for countless days for chests, got to max level, and now they don't want anybody else to have it. (I.e., it will "devalue" their PvE-only title).

* People that play a lot of characters and now it seems kind of dumb to continually repeat work over and over.

The point is, the people that already did the work will do everything they can to make sure that nobody else can get it, because that's how things work in Guild Wars. Look at all the posts from the people that say the game is too easy. I sometimes wonder why they don't help out the people that complain that the game is too hard. They won't because being able to do something difficult gives the "exclusive reward" of being able to rub it in the faces of total strangers.

Anyway, I'm just saying that ANet won't ever change the title anyway as it's been this way since the title was invented.
Everything you said is a sad truth. Good post.
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Old Oct 27, 2007, 06:09 PM // 18:09   #67
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I think char based titles are good. And if you think about it all games have to have a hook, if all titles where maxed and account wide you would be more inclined to move on to another game.
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Old Oct 27, 2007, 07:49 PM // 19:49   #68
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shold be acct wide more player friendly title tracker but since anet is a growing conglomerate i seriously doubt that with fan base which knows no better and is =diehard loyal....(new players who dont know any better)
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Old Oct 27, 2007, 11:03 PM // 23:03   #69
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Quote:
Originally Posted by booooYA
Yes because all my new characters from here on out should rock Legendary Defender of Ascalon because I got it once and only once. Yes because my Prophecies character that never stepped foot in Elona should get Grandmaster Cartographer. All my characters should get Protector, Guardian and Vanquisher without ever doing any of those things except on one character.

Oh yes, that makes perfect sense.
Don't forget, your level 2 char that just came out of Shing Jea Monastery is a Legendary Hero too... or he's a Legendary Gladiator and he never set foot into RA or TA once...

Apparently that makes sense, so why shouldn't Wisdom/Treasure Hunter be account wide? Right now we are forced to ID golds on one char and salvage everything on one char; why not just make it universal so we don't have to switch back and forth?
The lucky title is account-wide, and that and Treasure Hunter both account for lockpick break %'s, so TH should be account-wide too...

Everything else should stay on one char, though... stuff like Guardian / Vanquisher / etc. don't really affect gameplay and if you make them account-wide the title just becomes meaningless.
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Old Oct 28, 2007, 12:39 AM // 00:39   #70
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Quote:
Originally Posted by Coraline Jones
This thread is really more of a suggestion, and it's been showing up in Sardelac ever since ANet came up with the title.

From what I can tell, there's going to be only two kinds of people responding to this topic:

* People that grinded for countless days for chests, got to max level, and now they don't want anybody else to have it. (I.e., it will "devalue" their PvE-only title).

* People that play a lot of characters and now it seems kind of dumb to continually repeat work over and over.

The point is, the people that already did the work will do everything they can to make sure that nobody else can get it, because that's how things work in Guild Wars. Look at all the posts from the people that say the game is too easy. I sometimes wonder why they don't help out the people that complain that the game is too hard. They won't because being able to do something difficult gives the "exclusive reward" of being able to rub it in the faces of total strangers.

Anyway, I'm just saying that ANet won't ever change the title anyway as it's been this way since the title was invented.
Is life really all that much better when you're convinced everyone is out to get you?
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Old Oct 28, 2007, 03:29 AM // 03:29   #71
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Quote:
Originally Posted by Pogrim The Crusader
Other maxable titles have clear benefits that only that character can use, which makes sense that it wouldnt be account wide. Treasure hunter can indirectly be used by all characters so why not allow all characters to participate to achieve one title.
Guess you forgot Alliance titles with their skills?
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Old Oct 28, 2007, 03:32 AM // 03:32   #72
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Quote:
Originally Posted by Marverick
Don't forget, your level 2 char that just came out of Shing Jea Monastery is a Legendary Hero too... or he's a Legendary Gladiator and he never set foot into RA or TA once...

Apparently that makes sense, so why shouldn't Wisdom/Treasure Hunter be account wide? Right now we are forced to ID golds on one char and salvage everything on one char; why not just make it universal so we don't have to switch back and forth?
The lucky title is account-wide, and that and Treasure Hunter both account for lockpick break %'s, so TH should be account-wide too...

Everything else should stay on one char, though... stuff like Guardian / Vanquisher / etc. don't really affect gameplay and if you make them account-wide the title just becomes meaningless.
The reason those titles are account based is because PvP characters are meant to be disposable, so you can "re-roll" as often as you like and not lose your progress. So no, that doesn't make sense.

Why shouldn't it be account wide? No one would bitch and moan about it not being account wide if A-Net made the amount of chests needed lowered. The only reason people want it account wide is because they feel it is unattainable and that it would be easier to obtain if they weren't forced to play as one character. Key word there being 'easier', because everyone lately seems to want A-Net to hand them everything a silver platter. Your new character is obviously not a treasure hunter if it never opened up a chest before.

I would assume lucky/unlucky and the other event based title, gamer, are account wide because you can only massively add to them during events; events that last only a short period of time. The fact that Lucky plays in lock pick retention bonus just gave players a reason to want to participate in such a gold sink. Not to mention, I have tier 4 in treasure hunter and tier 3 in lucky. Want to know what my lock pick retention is? 28%. Wow, real awesome.

If it is such a hassle to get stuff salvaged on another character, then invest in Perfect Salvage kits. No one forces you to put your golds on another character or salvage something on another character, it is entirely your choice. I really hate this argument because it still shows how something that hardly affects your game play is once again condemned because a casual player feels they cannot get this title. You have two years left before GW2, that's plenty of time to get to a desired level.
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Old Oct 28, 2007, 04:02 AM // 04:02   #73
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Quote:
Originally Posted by booooYA
The reason those titles are account based is because PvP characters are meant to be disposable, so you can "re-roll" as often as you like and not lose your progress. So no, that doesn't make sense.

BAWWWWWWW

If it is such a hassle to get stuff salvaged on another character, then invest in Perfect Salvage kits. No one forces you to put your golds on another character or salvage something on another character, it is entirely your choice. I really hate this argument because it still shows how something that hardly affects your game play is once again condemned because a casual player feels they cannot get this title. You have two years left before GW2, that's plenty of time to get to a desired level.
It's an inconvenience. A major one.

Here's the thing: I have a goal to max out many titles. If it weren't for this, I would have left GW for lack of things to do. I like to play more than just one character, or I wouldn't have made so many. Because treasure hunter is a title I want, I have to play on ONE of my characters to get it. This cripples my enjoyment, as I run by chests on my sin, ranger, ritualist, or necromancer, and can't open them, because only my warrior can. Do you understand this yet? It's just not fair. Doing what me and many others are asking for won't hurt anyone or the economy and it won't make this an easy title like SS/LB and protector. The amount of easiness it gains is like... 10%. That's it. If it hurts you, then you have issues. It really shouldn't affect people who disagree with it AT ALL.
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Old Oct 28, 2007, 04:03 AM // 04:03   #74
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Quote:
Originally Posted by Zeek Aran
It's an inconvenience. A major one.

Here's the thing: I have a goal to max out many titles. If it weren't for this, I would have left GW for lack of things to do. I like to play more than just one character, or I wouldn't have made so many. Because treasure hunter is a title I want, I have to play on ONE of my characters to get it. This cripples my enjoyment, as I run by chests on my sin, ranger, ritualist, or necromancer, and can't open them, because only my warrior can. Do you understand this yet? It's just not fair. Doing what me and many others are asking for won't hurt anyone or the economy and it won't make this an easy title like SS/LB and protector. The amount of easiness it gains is like... 10%. That's it. If it hurts you, then you have issues. It really shouldn't affect people who disagree with it AT ALL.
QQ.

Yes it does affect people who disagree. Why? Because most of the people that disagree are in progress or completed it. We all had to be "inconvenienced" by playing on one character so why shouldn't the next group of treasure hunters? You have obviously never been to the chest runner's thread because there they show you different builds for different professions. I run with a monk, and it's not a 55. If you can't find builds to run with your other characters, then you have issues.

Last edited by VanDamselx; Oct 28, 2007 at 04:06 AM // 04:06..
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Old Oct 28, 2007, 04:06 AM // 04:06   #75
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You must really love grinding. Just the pure RUSH you get when you do the same thing over and over. And over. You're definition of 'cheapened' just means 'taking out a tadbit of grind and making it more fun for the people with more than one character to play.'
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Old Oct 28, 2007, 04:12 AM // 04:12   #76
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No, I'm the definition of not handing everything to everyone on a silver platter just because they cry that something is too difficult to obtain.
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Old Oct 28, 2007, 04:17 AM // 04:17   #77
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And this is making it NOT difficult to obtain? No, it's just making it take longer. No skill involved. This is in no way handing anything over on a bloody silver platter as you like to say repeatedly.
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Old Oct 28, 2007, 04:23 AM // 04:23   #78
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More than half the titles we can get have no skill involved. Does that mean we should lower the requirement to max it or make it easier? No.

I'm not arguing with you anymore.
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Old Oct 28, 2007, 04:28 AM // 04:28   #79
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meh dont be in such a hurry, you have the next couple YEARS to work on titles...
i just open whatever with whoever and id whatever with whoever finds it. This is just a game people, you cant live on the gold
who cares how long it takes - thats called longevity
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Old Oct 28, 2007, 04:55 AM // 04:55   #80
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Quote:
Originally Posted by booooYA
More than half the titles we can get have no skill involved. Does that mean we should lower the requirement to max it or make it easier? No.

I'm not arguing with you anymore.
how does treasure hunter have skill envolved? make new character, buy ebay gold, get run to droks to buy max armor, pay for someone to powerlevel you. buy pvp unlock packs and lots of tomes to unlock necessary skills, go five minutes east to port sledge, buy lots of shiverpeak keys and start running. earlier it was posted that you can do 36 and hour or so there and if you keep buying ebay money you will get to 10,000 fairly easily. It is what? 300 hours or so of that run? Not what I call fun but if you have the disposable income in game and/or in real life, it takes no skill at all.
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